Imaginative Immersion and Structural Learning
  24 July 2000
Imaginative Immersion
Semantic and episodic knowledge stored in long-term memory (LTM) is organized 
  into extensive propositional networks.
  Exposure to one cue that retrieves information leads to the recall of related 
  knowledge through the process of spreading
  activation. 
3 strategies function to store and organize information in LTM:
 1.Maintenance Rehearsal  The strategy most researchers are familiar 
  with and the definition of rehearsal. This strategy
  involves the mere repetition of information (e.g., phone numbers, definitions 
  for multiple choice tests, names, etc.). Unless
  this information is used extensively, retrieval is unlikely to occur as this 
  strategy constructs "islands" in the organization of
  LTM. Information learned via maintenance rehearsal must be practiced to the 
  point of becoming automatic or
  procedural. In short-term/working memory, this strategy functions by re-entering 
  information, which increases the
  stimulation of the neurons in the reverberating circuit. If interference is 
  not encountered during this process and
  information is practiced extensively to the point of automaticity, retrieval 
  is possible. Mature maintenance rehearsal
  strategies begin to be used by children around 6 years of age. 
2.Elaboration  A more advanced strategy for storing and organizing information 
  in LTM. The procedure is to connect
  new information to prior knowledge, which leads to the creation of propositional 
  networks complete with "bridges
  connecting islands." New information is deeply processed and made meaningful 
  through elaboration. Neurologically, this
  new information becomes a part of a well-worn neuronal pathway. These connections 
  provide the roads for spreading
  activation to occur. This strategy is not used spontaneously by children until 
  close to adolescence. 
3.Imaginative Immersion  We hypothesize the presence of a third strategy 
  for storing and organizing information in LTM.
  This strategy is used extensively in the learning mode and requires rich mental 
  simulations. Agent register swapping is also
  necessary for imaginative immersion in fictive learning. This strategy is employed 
  in learning through pretense, fiction or
  pretend play, and when mentally rehearsing to perform a skill (e.g., yoga asana, 
  basketball plays, rock climbing, skiing,
  etc.). In using this strategy, the behaviors practiced are embodied and involve 
  some form of enactment, whether explicitly
  with the body as in pretend play or mentally as in fictive learning and mental 
  rehearsal of a skill. Whereas elaboration is a
  completely mental activity of connecting new and prior knowledge. Imaginative 
  immersion, as stated above, can take
  place during three activities: 
 a.Pretend Play  Explicit enactment due to working memory constraints. 
  Children need props (even if symbolically
  mapped onto abstract environmental affordances) and other children to distribute 
  the cognitive load. Embodied in
  the fact that while rehearsing cultural skills and knowledge or even predator 
  evasion they ARE what they pretend
  to be. Even in the rehearsal of mindreading strategies ("Pretend I ____ 
  and you didnt know.") the child assumes
  mental states that are counterfactual but can be imagined and played out with 
  entailments ("Mommy" gets mad
  because she should have been told "Baby" was going out to play.) In 
  this way, children can explore the possible
  outcomes of behaviors as interpreted by another with a specified epistemic state. 
  The playmate gains knowledge
  about possible reactions to behaviors by virtue of possessing a certain epistemic 
  state. 
b.Fictional Learning  Childrens books are illustrated to distribute 
  cognition. They provide cues relating to the story
  characters and the plot. As WM capacity expands, the story becomes increasingly 
  simulated mentally without
  memory aids. Imaginative immersion is still taking place but the enactment of 
  the story is no longer physically
  necessary  fully internalized immersion. The swapping of agent memories 
  and the full immersion into a mental
  simulation supplemented by ones own idiosyncratic memories are indicators 
  of the embodied nature of rehearsal
  of information/strategies through this form of learning occurring in the learning 
  mode. Imaginative immersion may
  also be in action when listening to other people tell stores about their lives. 
  Just imagine sitting around a campfire
  after a hunting party returns from a hunt. Warm, safe, fed, you listen and watch 
  the symbolic enactment of the hunt
  that has been adapted to the particulars of the most recent success. Imaginative 
  immersion in fictional learning in
  action. Unconscious changes in probability weightings and confidence levels 
  for strategies to coordinate a hunt, to
  successfully collaborate with others, predation strategies, etc. 
c.Mental Rehearsal of Skills  Talented athletes run mental simulations 
  of skills when not able to engage in actual
  physical practice. This behavior has been documented to be related to improvements 
  in ability as the skills are
  performed with perfection in the imagination.
When I was a caterpillar, I ate bugs
This kind of agent pretense is incongruous in light of the other two theories 
  we have of the phenomenon; on the other hand, it
  provides a potential link between them. Freedom is clearly swapping agent registers, 
  yet he does not benefit from this in either
  of the two ways outlined above: this is neither motor practice nor mind-reading 
  practice. It looks like he's using agent pretense
  to access world knowledge and store it as relevant information.
We developed the very tentative hypothesis that this constitutes a genuine 
  third function of agent pretense: one that can be
  undertaken consciously in individual play. The function is to gather information 
  about the environment and store it effectively, so
  that it can be accessed. The suggestion is that it is difficult to create appropriate 
  mental spaces for storing information about the
  environment. One way to create effective mental spaces -- to organize the knowledge 
  dynamically -- is to imaginatively project
  oneself into a different perspective, such as that of a caterpillar. This creates 
  a cognitive frame that is sufficiently motivated to
  gather and store information.
This view of agent pretense as a strategy for obtaining and storing information 
  about the environment has interesting
  implicaitons. It is based on the intuition that in the executive mode, animals 
  have robust adaptations for picking out only that
  information in their surroundings that is relevant to them. They don't have 
  the cognitive resources to consider other perspectives,
  other Umwelts. Memory systems have been carefully engineered to screen out information 
  that is not relevant to self; there is a
  strong bias against irrelevant information.
Human beings, however, at some point entered what has been called the cognitive 
  niche. This means that the kind of
  information that was previously irrelevant became in effect a possible resource. 
  We evolved a terrific learning capability. The
  basic motivational structure of the brain, however, is unchanged. There is still 
  a bias against information that is not clearly
  relevant. In the cognitive niche, this constitutes an adaptive problem: we need 
  to find ways of exploiting what instinctively may
  appear to be useless and irrelevant. 
There may be a devious way of circumventing this motivational limitation -- 
  a strategy, as it were, that the implicit curriculum
  can activate to skirt the epistemic censors of the self. It is to project oneself 
  into the agent memories of another, to adopt
  another perspective. The older adaptations kick into gear: if you think you 
  are a bear, a lot of things suddenly become relevant
  and salient. The highly sophisticated information gathering devices of the mind, 
  including their motivational component, can as it
  were be coopted to gather all kinds of information that the literal or realistic 
  self would disregard. It might become important to
  imagine and remember what caterpillars might eat -- even though they don't, 
  in fact, eat bugs. Mental spaces can be created
  that are effective in organizing information in an integrated manner: for instance, 
  information about what caterpillars eat might be
  accompanied by the actual motions of moving forward, catching the bug, and eating 
  it. In this way, memories are encoded in a
  context that makes it easier to retrieve.
This model is broadly mappable onto cognitive theories of learning that speak 
  of spreading activation and the formation of
  propositional networks. However, this particular view -- which could easily 
  be misguided -- adds an evolved and
  domain-specific dimension. It is because we are embodied that we are constrained 
  to learn through imaginative immersion; our
  ancient cognitive systems for information filtering and retention have evolved 
  to define relevance with respect to self. The
  implicit curriculum, through the use of pretense, tricks the mind into transcending 
  its own pettiness. In the context of literature,
  imaginative immersion through fiction provides the only effective way to learn 
  about life in social situations you cannot directly
  experience. By imagining you are a king, or the daughter of the Earl of Berkeley, 
  you gain access to, become motivated to
  explore, and retain in a tidy way the information about that society as if it 
  were relevant to the self. Fiction in this view is a
  powerful technology for tapping into the resources of the mind and breaking 
  open its primitive and constricted mold.
It is worth noting that this kind of fiction also involves a form of mindreading, 
  and that this function of fiction is unlocked by
  mindreading. Its proper domain may be the ability to adopt another's perspective 
  when the other is telling a story: you
  imaginatively project yourself into the deictic center of the story. The argument 
  presented here simply seeks to suggest why this
  is such an effective learning strategy. It is not simply to train mind reading, 
  but to gain access to world knowledge. But it is
  made possible by mindreading and undoubtedly trains it. It provides, in a sense, 
  an incentive to read minds: this is why
  mindreading matters. By reading minds -- and specifically, by adopting their 
  perspectives -- you can gain access to information
  that otherwise would have been classified as irrelevant. It's somewhat unclear 
  if this kind of learning through fiction is really
  different from the third function, to train mindreading. It may be possible 
  to combine them and simply say, by training
  mindreading through agent pretense, the child (or adult) becomes motivated to 
  learn about the world from a different
  perspective -- information that may be useful later on. This perspective supplements 
  the mindreading perspective: mindreading
  opens up a vast possibility space not only because information becomes available 
  from other minds (strictly speaking, classic
  mindreading is not required for this), but because the mind becomes motivated 
  to acquire, organize, and store information as if
  it were relevant. 
What would happen if I asked Freedom, "Were you really a caterpillar?" 
  Would he say yes? Do we need to deny our state of
  pretense even though we know this to be the case? Then ask Freedom the same 
  question when he is not in the midst of
  pretense, what would the answer be? Possibly, keeping track of the fact that 
  something is pretense may fill needed working
  memory space. Mary Hegarty says people do not even have enough working memory 
  capacity to handle large novels like War
  and Peace. We possibly free working memory capacity by placing ourselves in 
  situations where we do not have to worry
  about  track  reality. With history/fiction, we must deny pretense 
  is taking place to get a really good experience of immersion
   a detailed simulation. If kids say they are not pretending, the same 
  phenomenon may be taking place. Maybe the 1st person,
  self pretend, format more reliably stores newly learned information.
Structural Learning
  Chase Play Project 
  Conscious Structural Learning
  Stephanie and Francis
  11 June 2000 
I. Classic Chase
EA values are the default VA values; this is the simplest case. Transformations 
  are based on affordances and mappings are
  based on the similarities between the perceived and imagined objects. Re-routing 
  is a simple metaphorical mapping. (Srini
  Narayan -- pretense and metaphorical mapping) 
II. Narrative Chase
EA values still default for VA values. Transformations occur, in part, via 
  affordances through mapping. Memories are recruited
  to build VA by specifying environmental and role values. Still using re-routing 
  but play is enriched through the recruitment of
  cultural schemas. 
III. Cultural Play
Developmental trajectory of pretend play in consideration of changes in working 
  memory, the ability to map, and build and use
  enriched cultural schemas: 
 1.can map only one object in an object substitution = little WM capacity; 
  basic, barebones schemas 
  2.can ascribe active agency (e.g., doll can be hungry) = more WM and more knowledge 
  base 
  3.can ascribe passive agency (e.g., doll can sleep) 
  4.role play = many mappings to environment and self; need more WM; larger cultural 
  schemas 
  5.narrative play = many mappings, tracking coherent story; enriched schemas; 
  mindreading 
  6.sociodramatic play = many mappings, tracking story; need large knowledge base; 
  mindreading; tracking other's
  representations of scenario (executive mindreading) 
III. The Novel
Still need to suspend EA content; this may be more crucial as content may be 
  entirely irrelevant to VA. The words read
  function as retrieval cues to recall personal memories. This retrieval process 
  may require inferences to be drawn as many details
  are left tacit in the story (to specify which of many interpretations should 
  be retrieved, i.e., lexical access). These memories
  constitute environmental values which in pretend play are imported from the 
  EA. 
What is the relation between the VA and the EA for structural learning?
Because the VA is nested in EA, a possibility for continual analogical mappings 
  is created. Continually mapping onto your own
  agency may have a more immediate effect on self-understanding. This will only 
  occur if relavance criteria are met, meaning there
  is a lot of overlap between traits, context, and possibility spaces of VA and 
  EA (e.g., Tom Robbins novels; the Gladiator film).
  When pretense arouses emotions, you're actually experiencing those emotions 
  even when the VA disintegrates. Now you must
  explain the presence of the emotions. The emotions are still liked to the areas 
  of your possibility space just explored by the
  novel. Behavior can be immediately influenced. The emotion is in full figure 
  as are the strategies leading to that feeling. If there is
  a positive affect, those strategies will be used in the present; if there is 
  a negative affect, one will be reluctant or resistant to
  employ those strategies. 
This process of conscious structural learning can also happen in children's 
  pretend play. For example, Michael was playing
  committee meeting with his friends. He may now feel more confident after playing 
  the leader role and will want to exercise
  leadership in the executive mode. He may also extract general properties for 
  use in social relations. 
Structural Learning:
 1.Unconscious Structural Learning -- details vanish (all that was in consciousness); 
  may have vague awareness that is
  nonverbal but information learned was passed just under conscious awareness 
  to affect probability weightings and
  confidence levels of strategies (e.g., can be resistant to a message in lecture 
  but learn it through story -- Parables) 
  2.Conscious Structural Learning -- The connector between the VA and EA is emotion 
  due to meeting relevance criteria
  (see diagram). The emotion lingers and because you've been mapping those aspecs 
  of the EA are in figure: the
  characteristics are maintained through analogical mapping during immersion; 
  the possibility space explored remains in full
  figure after the virtual world has collapsed due to the emotional level. The 
  VA is still resonating because it is still tied to
  the possibility space. This will dramatically alter probablility levels and 
  confidence levels of strategies. 
Example presented in fiction: Fannie Flagg Fried Green Tomatoes -- in frame, 
  woman visiting the elderly woman to hear the
  stories of the two heroines from the past begins to assert her agency in her 
  present. TOWANDA!!!! 
 Structural learning: In implicit pedagogy, a process of exploration (1), leading 
  to the development of strategies (2), which are
  assigned levels of confidence and probability of success (3). 
 1.The development of a new skill creates a new possibility space for action, 
  defined both by the skill itself and by the
  environment in which it is developed 
  2.This possibility space is exploited to develop coherent strategies of action 
  -- strategies that are tailored to the kinds of
  challenges the environment presents 
  3.Practice causes largely unconscious changes in the distributions of associations 
  that regulate the choice of strategies
  (Siegler 1986) 
New skills may be specified as target values of evolved adaptations; they can also be the result of schematization.
Image schema: a object and/or event schema developed through structural learning and utilized to interpret perceptions, guideSchematization: in learning, a largely unconscious process of reductive abstraction 
  that maintains appropriate structural
  invariances within experiential content; it results in image schemas (cf. Mandler 
  1992) and scripts. Schematization frees up
  working memory, which allows structural learning to take place. 
Script: in Schank (1990), a set of tacit instructions for appropriate actions 
  and expectations in a particular setting, such as a
  restaurant; in implicit pedagogy, scripts are the result of schematization. 
  
  
  Structural learning from fiction 
This extended model of structural learning has some interesting features. First, 
  there is the idea that new skills may be specified
  as target values of evolved adaptations or they can be the result of schematization. 
  Schematization is proposed to be a mode of
  learning that chunks episodic memories into compact procedural or declarative 
  memories, forming image schemas and scripts.
  The formation of a new schema frees up working memory, which allows an awareness 
  of the possibility space opened up by
  the new skill. This in turn allows the exploration and discovery of new strategies 
  -- structural learning. 
Fictive as well as historical narratives can be helpful in exploring the possibility 
  space of a new skill by developing a variety of
  socially embedded strategies. The structural learning hypothesis of fiction 
  states that even when stories are fictional, they can
  lead to largely unconscious changes in the distributions of associations that 
  regulate the choice of strategies in real life
Structural Learning: A Sociological Approach
  
  McClelland (1961, 1965) collected myths, folklore, and children's stories from 
  many countries and applied methods of content
  analysis to determine levels of achievement motivation portrayed in stories. 
  In a study of preliterate societies, he analyzed oral
  folktales for achievement imagery. Twenty-two cultures were determined to have 
  a high need for achievement imagery in their
  stories. 75% of these cultures had individuals who could be classified as entrepreneurs. 
  Twenty-three cultures low in need for
  achievement imagery and only 33% had individuals who could be classified as 
  entrepreneurs. Cultural attitudes about
  achievement as measured in stories are correlated with number of individuals 
  willing to take risks of managing a business that
  has the potential of increasing the economic health of the culture. In 1965 
  he demonstrated that men high in need for
  achievement tend to select entrepreneurial occupations. 
He also analyzed children's beginning readers from several countries used in 
  1925 on need for achievement. He used electric
  power consumption figures from 1925 to 1950 as a measure of economic growth 
  to correlate with the analysis of stories. For
  78% of countries above mean for achievement, there were large increases in energy 
  consumption. For those below the mean,
  only 25% showed similar increases. There was no correlation between energy consumption 
  from 1925-1950 and children's
  readers from 1950. He concluded from this finding that children's literature 
  can be used to predict future economic changes for
  a nation. 
Bradbern and Berlew (1961) analyzed English lit from 50 year intervals between 
  the years of 1400 and 1830. They use coal
  imports as their measure of economic growth. Achievement images in stories appear 
  about 50 years before economic changes.
  When imagery was high, 50 years later coal imports were higher and vice versa. 
  They postulate that achievement images in
  popular literature precede economic changes possibly due to influencing attitudes 
  about achievement which in turn influences
  entrepreneurial behavior of large groups of people when they become adults. 
De Charms and Moeller (1962) analyzed children's readers from the US from 1800 
  to 1950 and illustrated that achievment
  imagery peaked around 1890. Peak economic growth would be predicted to occur 
  around 1940 (following the 50 year trend).
  The decline in achievement imagery from 1890 to 1950 in stories would predict, 
  if the correlation holds, that the US is now on
  a downward trend. 
Word of caution: Remember correlations do not indicate causation and the relationship 
  is not a perfect correlation of +1.0.
  Some countries low on achievement imagery experienced economic growth and vice 
  versa.
Data on what children are learning
 Basic model = target value opens possibility space which is used to explore 
  strategies that are motivated by the executive
  mode, real world desires. Learning consists of unconscious changes in the confidence 
  levels associated with strategies
  and the probability levels of each solution in relation to each strategy resulting 
  in peaked or flat distributions of
  association that influence strategy choice (Siegler, 1986) when confronted with 
  the real situation or during practice in
  pretense.
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